![]() ![]() People don't camp anymore, so it doesn't even enter their head. Especially since it's not pleasant like eating or killing is. Shitting and pissing can be done at any time and doesn't require any preparation or management so it can be abstracted away. I always liked basic tetris system for equipment >accurate mechanics for inventory management and packing are not incldued much. ![]() I would like if any artifact weapon or armor you found in dungeon would need to be fixed and adjusted first, before being instantly usable too >Sane reason why weapon, armor and clothes maintenance, The issue is always that its implemented poorly and if its poorly implemented it becomes a chore instead of a fun mechanic for further immersion.Ĭonsider how Frostfall and Campfire are two of the most popular mods for Skyrim and ask yourselves why. >your quest auto-fails because no nobles want to be associated with someone who shits themselves in publicĪll 4 of you are different flavours of retarded. >you shit your pants in the audience hall in front of all the most important people of the kingdom >didn't take your adventurer to the toilet before going to important meeting with the king for quest If you want to include eating and camping as required mechanics for realism, then you may as well go the whole 9 yards and just turn the Sims into an adventure rpg. If exploration is not the goal in itself, it will be harder to make people to careīecause to most people playing vidya, all that shit is just an annoying chore that gets in the way of doing what you want(playing the actual game). Sane reason why weapon, armor and clothes maintenance, sleeping in shifts when in the open or dangerous areas and tending fire, accurate mechanics for inventory management and packing are not incldued much.īusywork that distracts from what the players consider the meat of the game or considered a chore that you have to do just to keep playing. ![]()
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